Roguelike game, enemies mutate the more they die.

Controls: 

Movement - WASD

Dash - RMB

Fire - LMB


Under development

Comments

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Solid experience. There might be a bug with the upgrades, sometimes some selection window thingies appear to be empty?! Either way, solid experience, played the whole 5 minutes in pursuit of more power! Having said that, I think this exact concept is all over various mobile stores, so perhaps not the most creative concept of all times. Even so, you still built it and it plays well, good job!

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Thanks. Yeah, I have to look into that bug. I saw that bug as well during development. I just didn't have the time to fix it before the end of the jam. I'll keep working on this game so it's more unique rather than its current generic mechanics. I think I'll add some deck-building features so players can choose which monsters they want to face first. Something like how LoopHero does it. 

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Outstanding! Brotato eat your heart out.

Some really nice innovations here - the infinite world without wrapping feels really nice. The enemy spawns happening offscreen and them coming in is nice too.

Love the minimalist graphics. The idea that the enemies are also leveling up could make for some really interesting gameplay. Maybe the player could be given the choice of the enemy buffs too, might allow strategizing to try and make them weak against whatever line of buffs the player is taking for themselves.

I did find one degenerate strategy that worked too well in my win which was to just walk straight left and shoot right once I had more speed than them. Their chase pattern just lined them up and I didn't need to aim anymore. Could be countered with some more interesting enemy movement to force the player off their linear route.

Truly great little thing, I hope you develop it more, and make lots of more games in the future.  I like your style.

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Amazing feedback! Thanks a lot. I'll keep on developing it so I hope you'll stick around. I love people who can provide constructive feedback.

I'm in. Stay rad.